joshenes

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Game-Specific <--

Officer Minty Everett is currently a work in progress. The texture is still very rough. I am doing some test animations with him to make sure there is enough geometry to deform properly. His current polycount is 992 triangles (body+eyes 742, hat 46, radio 76, gun 86, belt+holster 42). Minty's geometry has taken into account the need for lip sync and emotion, so once the geometry is finalized I will proceed to set up a facial animation rig. I will use Minty to create a full set of game animations, plus some example in-game cinematics. Minty's body rig has been set up for extreme ease of use. Constraints are simplified to simple check boxes, and legs include my new Rolling UpVector method which combines the best of EasyROLL and UpVector, and will soon be documented here on my site. Anyways, here are some pictures. Keep in mind that Minty is a work in progress.
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