Pro Tools the Key for Shiraki
Saturday February 05th 2005, 8:36 am
Ippei Shiraki is impressive. He has impressed people with his singing, he has impressed people with his infectious personality, and now he is impressing with his creativity in the art of sound design. In fact, Ippei is so impressive he has been hired as a sound and music designer for the Japanese video game company Idea Factory.
From Japan, Ippei always wanted to find a place to study music and sound. “I would have stayed in Japan,” he says from his home in Tokyo . “But when I graduated high school there were no serious options to study sound design.”
Good thing his midnight Internet surfing brought him to the VFS website. Ippei was immediately taken by the quality of work coming from the school. Even though leaving for Vancouver meant quitting as lead singer of his band, he decided it was worth it. “It was difficult to leave, but I knew I would be back. I love Tokyo, but I wanted the best education I could get,” he says.
At VFS Ippei continued to impress. “Ippei was an excellent student who obviously had a passion for audio and wasn’t afraid to give 110% effort,” says Head Sound Design instructor Gary Bourgeois.
Soon after graduating and returning to Japan, Ippei discovered that having received operator-level certification in Pro Tools software gave him an immediate advantage in the Japanese sound design market. (VFS is the only school in Canada authorized to certify students in Digidesign music and post-production systems.) Coupled with his strong student demo reel, Ippei’s knowledge of Pro Tools quickly landed him a job with Sound City , the renowned Japanese recording studio.
“Pro Tools was the key,” says Ippei, who points out that only a few Japanese sound designers are expert in the software. His Pro Tools certification enabled Ippei to work with some of Japan’s most famous musical composers, including Joe Hisaishi. Hisaishi is a musical legend in Japan who composes all of Hayao Myazaki’s animated feature films including Spirited Away and Castle in the Sky. “Even when I worked with Hisaishi, he was impressed with my ability to use Pro Tools,” says Ippei.
While Sound City was great for Ippei, he wanted to be able to design his own sounds and compose his own music. That’s when Idea Factory, which creates games for the XBOX, Playstation 2, and Game Cube, and is one of Japan’s largest video game distributors, called Ippei to come work for them.
Ippei was hired by Idea Factory to synthesize creature noises, swords, and magical sounds for the entire Spectra Souls Series, a top Japanese game similar in design to Final Fantasy and Dragon Quest . In addition to the video game, Ippei’s sound designs received extra attention recently when a Spectra Souls soundtrack was released in Japan .
Clearly in demand, Ippei is thriving in the video game industry while also looking to new horizons. “I love being a sound designer because I get to manipulate the environments,” says Ippei. “Sound and music for North American film is something I would love to do, but for now I’m happy making video games in Tokyo.”