All of these textures where hand drawn in Adobe Photoshop.



Once done in Photoshop, you can bring the textures to Softimage and apply them using the Mapping Method YZ Coordinates.
You should scale the texture by .1 so it fits nicely on the objects.
As you can see, texturing makes a lot of differnece in the final result. I spend at least 10 hours working anly on the textures for Boris and it is still not done.



The arms and hands will be done soon.